0221 project update
I have learned that bevel function in edit mode can make the edges of an object look more natural. Using bevels on vertices and edges, I created a rock. During the process, I noticed that bevel can easily result in overlapping vertices or faces with more than four edges. Therefore, it is necessary to merge vertices in time to remove overlaps and use face selection and triangulation to reduce wrong faces have wrong edges promptly. At the same time, I also learned about loop cuts. Using loop cuts effectively allows for creating the desired shapes and refining the model. I used loop cuts to define the area where I wanted a groove then the groove area was created by scaling tool. For the doorway of this object , I used the propotional editing tool, which I found very convenient for making windows and doors.